EMBERSWORN: FACT SHEET
Hire The Robots, embersworn.com


TITLE
  EMBERSWORN
TAGLINE
  The sun did not set. It was put out.
GENRE
  Dark-fantasy 3D action RPG, single-player.
DEVELOPER AND PUBLISHER
  Hire The Robots
GAME DIRECTOR AND EXECUTIVE PRODUCER
  Lukas Dulka
LAUNCH
  1 November 2026
STATUS
  In development. Not yet playable by the public. Android is in closed testing on Google Play, by invitation.
PLATFORMS
  Android and web browsers.
CLASSES
  Four, each as a hero or a heroine: Ashblade, Stormweaver, Veilrunner, Gravecaller.
WORLD
  Five realms, in order: The Cinder Waste, The Ashwood, The Drowned Vault, The Ashen Span, The Sunless Throne. One last fire.
GUARDIANS
  Five, one to a realm: The Charred Shepherd, The Ironroot Warden, Nameless, Gravelow, The Quencher.
WHAT IS IN IT
  Loot and gear, skills and builds, companions, bounties, puzzle rooms, a camp to come back to, and short animated films between the acts.
WEBSITE
  embersworn.com
PRESS CONTACT
  press@embersworn.com

HOW IT IS MADE
  Lukas Dulka describes what he wants, in plain language, to an AI assistant. The assistant plans the work, runs AI models to make the pieces, writes the code, and tests the game in a real browser. He looks at the result and says what is wrong. Builds are rejected and redone; the project's own records show it.

MADE BY AI
  Code: About 58,000 lines of JavaScript in about 110 files, written and tested by an AI coding agent to Lukas Dulka's direction (figures as at 30 September 2026).
  Art: Heroes, monsters, halls and illustrations, designed with AI image tools.
  3D models: Characters, monsters and props, turned from that art into 3D by AI image-to-3D tools, then cleaned up and finished in Blender.
  Score: Composed for the game with ACE-Step.
  Voices: The townsfolk speak through Seed Audio.
  Films: Painted plates animated with LTX-2.5, narrated with Seed Audio and Chatterbox, scored with ACE-Step.
  Some sound effects: Generated with MOSS-SoundEffect v2.0 (Apache License 2.0).

NOT AI
  Direction: What to build, what looks right, what gets thrown out and redone, and when it launches: Lukas Dulka's calls. He also owns and funds the project.
  Character animation: Retargeted from human motion-capture libraries (CC0, public domain).
  Most sound effects: CC0 libraries by Kenney, Still North Media and the OpenGameArt community.
  Engine: three.js and cannon-es (MIT licence).
  Type: Cinzel, EB Garamond and Source Sans 3 (SIL Open Font License 1.1).

CREDIT
  Please credit: EMBERSWORN, a game by Hire The Robots. Full credits roll in the game.

CONTACT
  press@embersworn.com
