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EMBERSWORN

PRESS KIT

THE SUN DID NOT SET. IT WAS PUT OUT.

Launches 1 November 2026. EMBERSWORN is a dark-fantasy action RPG from Hire The Robots. It is not yet playable by the public, and nothing on this page links to the game.

The kit is one zip: this fact sheet, 16 screenshots, the logos and app icon, and two short clips. 22 files.

EMBERSWORN screenshot. The camp: the bonfire, the forge and the stone ring. HUD off.
The camp: the bonfire, the forge and the stone ring. HUD off.

THE STORY IN THREE LINES

  1. EMBERSWORN is a dark-fantasy action RPG set sixty years after the light went out of Vaelmoor in a single afternoon. You carry the last good coal from the last good fire.
  2. Lukas Dulka, a Sydney dad with 25 years in software, directed AI tools to make the code, the art, the 3D models, the music, the voices and the films, and decided what stayed and what was thrown out. It began with the ideas of his seven-year-old son, Aiden, and Aiden’s ideas still go in.
  3. It launches on 1 November 2026. It is not yet playable by the public.

FACT SHEET

Title
EMBERSWORN
Tagline
The sun did not set. It was put out.
Genre
Dark-fantasy 3D action RPG, single-player.
Developer and publisher
Hire The Robots
Game director and executive producer
Lukas Dulka
Launch
1 November 2026
Status
In development. Not yet playable by the public. Android is in closed testing on Google Play, by invitation.
Platforms
Android and web browsers.
Classes
Four, each as a hero or a heroine: Ashblade, Stormweaver, Veilrunner, Gravecaller.
World
Five realms, in order: The Cinder Waste, The Ashwood, The Drowned Vault, The Ashen Span, The Sunless Throne. One last fire.
Guardians
Five, one to a realm: The Charred Shepherd, The Ironroot Warden, Nameless, Gravelow, The Quencher.
What is in it
Loot and gear, skills and builds, companions, bounties, puzzle rooms, a camp to come back to, and short animated films between the acts.
Website
embersworn.com
Press contact
press@embersworn.com

HOW IT IS MADE

Lukas Dulka describes what he wants, in plain language, to an AI assistant. The assistant plans the work, runs AI models to make the pieces, writes the code, and tests the game in a real browser. He looks at the result and says what is wrong. Builds are rejected and redone; the project's own records show it.

MADE WITH AI

  • CodeAbout 58,000 lines of JavaScript in about 110 files, written and tested by an AI coding agent to Lukas Dulka's direction (figures as at 30 September 2026).
  • ArtHeroes, monsters, halls and illustrations, designed with AI image tools.
  • 3D modelsCharacters, monsters and props, turned from that art into 3D by AI image-to-3D tools, then cleaned up and finished in Blender.
  • ScoreComposed for the game with ACE-Step.
  • VoicesThe townsfolk speak through Seed Audio.
  • FilmsPainted plates animated with LTX-2.5, narrated with Seed Audio and Chatterbox, scored with ACE-Step.
  • Some sound effectsGenerated with MOSS-SoundEffect v2.0 (Apache License 2.0).

NOT AI

  • DirectionWhat to build, what looks right, what gets thrown out and redone, and when it launches: Lukas Dulka's calls. He also owns and funds the project.
  • Character animationRetargeted from human motion-capture libraries (CC0, public domain).
  • Most sound effectsCC0 libraries by Kenney, Still North Media and the OpenGameArt community.
  • Enginethree.js and cannon-es (MIT licence).
  • TypeCinzel, EB Garamond and Source Sans 3 (SIL Open Font License 1.1).

SCREENSHOTS

16 stills captured from the running game, each 1920 x 1080 JPG. Where a caption says HUD off, the interface is hidden; the rest show it as a player sees it. Free to use in coverage of EMBERSWORN.

EMBERSWORN screenshot. The title screen.
The title screen.Download JPG1920 x 1080 · 0.23 MB
EMBERSWORN screenshot. The camp: the bonfire, the forge and the stone ring. HUD off.
The camp: the bonfire, the forge and the stone ring. HUD off.Download JPG1920 x 1080 · 0.39 MB
EMBERSWORN screenshot. The camp from above, with the forge. HUD off.
The camp from above, with the forge. HUD off.Download JPG1920 x 1080 · 0.41 MB
EMBERSWORN screenshot. The Ashblade, in a fight. HUD off.
The Ashblade, in a fight. HUD off.Download JPG1920 x 1080 · 0.43 MB
EMBERSWORN screenshot. The Stormweaver, in a fight. HUD off.
The Stormweaver, in a fight. HUD off.Download JPG1920 x 1080 · 0.27 MB
EMBERSWORN screenshot. The Gravecaller, in a fight. HUD off.
The Gravecaller, in a fight. HUD off.Download JPG1920 x 1080 · 0.47 MB
EMBERSWORN screenshot. The Veilrunner, in a fight. HUD off.
The Veilrunner, in a fight. HUD off.Download JPG1920 x 1080 · 0.73 MB
EMBERSWORN screenshot. In play, with the interface.
In play, with the interface.Download JPG1920 x 1080 · 0.32 MB
EMBERSWORN screenshot. The Gravecaller raising the dead on the Ashen Span.
The Gravecaller raising the dead on the Ashen Span.Download JPG1920 x 1080 · 0.50 MB
EMBERSWORN screenshot. The Quencher, in the Sunless Throne.
The Quencher, in the Sunless Throne.Download JPG1920 x 1080 · 0.35 MB
EMBERSWORN screenshot. Gravelow, on the Ashen Span.
Gravelow, on the Ashen Span.Download JPG1920 x 1080 · 0.44 MB
EMBERSWORN screenshot. The Ironroot Warden, in Ashwood.
The Ironroot Warden, in Ashwood.Download JPG1920 x 1080 · 0.71 MB
EMBERSWORN screenshot. The Charred Shepherd, in the Cinder Waste.
The Charred Shepherd, in the Cinder Waste.Download JPG1920 x 1080 · 0.51 MB
EMBERSWORN screenshot. Choosing a class: the Emberbound, hero.
Choosing a class: the Emberbound, hero.Download JPG1920 x 1080 · 0.35 MB
EMBERSWORN screenshot. Choosing a class: the Emberbound, heroine.
Choosing a class: the Emberbound, heroine.Download JPG1920 x 1080 · 0.35 MB
EMBERSWORN screenshot. The gear panel.
The gear panel.Download JPG1920 x 1080 · 0.36 MB

LOGOS AND ICON

CLIPS

Press play to load a clip. Each has a download link. The gameplay loop is real play, recorded from the running game.

Play, recorded from the running gameA ten-second loop of the game itself. Landscape.Download MP4960 x 540 · no sound · 1.89 MB
The opening film, as a loopTwenty seconds from the prologue film. Portrait.Download MP4540 x 960 · no sound · 1.63 MB
The opening filmThe prologue in full: sixty-two seconds, narrated and scored. Portrait.Download MP4720 x 1280 · with sound · 21.0 MB

Thousand Cuts

Thousand CutsThe Veilrunner's Thousand Cuts skill, captured from the running game. Landscape.Download MP41920 x 1080 · with sound · 10.9 MB
Thousand Cuts, verticalThe same film cut for phones. Portrait.Download MP41080 x 1920 · with sound · 10.8 MB
Thousand Cuts, as a loopThe site's silent loop of the same moment. Landscape.Download MP41920 x 1080 · no sound · 5.34 MB

CREDIT

A game by Hire The Robots. Game director and executive producer: Lukas Dulka, Kogarah, Sydney. Lukas is available for interviews, on camera or by phone.

Please credit the images and clips as EMBERSWORN, Hire The Robots. The full credits, with every tool and licence, roll in the game.

PRESS CONTACT

press@embersworn.com

Questions, interview requests, and anything missing from this kit.